This was a challenging assignment because we had to think about the differing parameters of reward, tension, scale and purpose of movement. We also had to think through the context of the specified user today who are screen-fatigued children who should really be moving, dancing and exploring motion. While this is a sketch, we received good feedback on how to improve and narrow down what is asked of in each scene because there are differing achievements.
It was also a practical way to practice chroma tracking based on the difference actor in Isadora. By pairing it to different parameters like speed, sound, and animating shapes, we explored ways to make the experience more fulfilling than sitting in front of the screen. The scenarios also try to be imaginative and extraordinary to help stave off stagnant state of mind for the child quarantining at home.
Exploring how to stay active in zoom chats and also my personal experience engaging in education online, I started to think about ways we can use physical activity through a screen.
Many articles are coming out during COVID-19 of screen-fatigue, lack of exercise and overall exhaustion from sitting in one spot between classes.
I started looking into silly old Disney cartoons as a filler scenario for the idea we proposed around motion for 3-year olds and make it fun and imaginative.
Echo and I thought about different scenarios that kids aged 3–7 might enjoy moving. We thought about running on the moon, or bobbing heads along like skeletons and more. They each had differing rewards and tensions but I think the basic framework is to get children to move.
MOVERS N' SHAKERS
SWAY LIKE THE TREES!
The speed of the footage and music that accompanies it are tracked using the Calc brightness actor which tracks the rate of change in visual information. So the more the user is moving, the faster the song/video progresses and the sound gets louder as well.
LOSE YOUR HEADS LIKE THE SKELETONS!
Vertical movement of the user is tracked through the Calc Brightness actor and these movements are translated into vertical bopping of the user in skeletal shape form (draft rectangle and square). In this way the person sees themselves tranformed like a skeleton but also the more you move up and down the more your head bops off, the more you hear the music, and the video progresses.